#include "GameEngine.h"

GameEngine* GameEngine::instance = NULL;

GameEngine::GameEngine(void)
{
	player = new Player();
	NPC = new Player();


}


GameEngine::~GameEngine(void)
{

}

//Player* GameEngine::getPlayer()
//{
//	return player;
//}
//
//Player* GameEngine::getNPC()
//{
//	return NPC_1;
//}

GameEngine* GameEngine::getInstanse()
{
	if(NULL == GameEngine::instance)
	{
		GameEngine::instance = new GameEngine();
	}
	return GameEngine::instance;
}


void GameEngine::GameResultProcess(Player* winner, Player* loser)
{

}